Thursday, March 8, 2012

Review of Aboroth **


Just another big creature.
The secret with creatures like Aboroth is that you have to give them something in order for them to be good.  For example, if you can give Aboroth flying, or trample, or make it unblockable, then you may have some success with this card.  However, that this card slowly withers away is to its detriment.  As a high mana cost card, you can’t count on it to still be powerful on the battlefield in a longer, and hard fought game of commander.   There is also another problem.  Aboroth can be blocked by a 1/1.  Sure the 1/1 dies, but several cards would generate a token every turn that could block Aboroth until it was no longer a factor.  Thus, this card is essentially worthless unless you can beef it up in some way.

Tuesday, March 6, 2012

Review of Skyshroud Ranger ***

Excellent if you want mana coming out of your ears!
Some decks simply require a lot of mana. If you are playing a deck with 50+ mana in it this is a great mana accelerator. Consider that you have 8 cards on your first turn, and it is likely that 50% of them are going to be mana cards. Playing Skyshroud Ranger enable you to really get things going by allowing you to play an extra mana on your turn. What’s more some cards enable you to search for 2 or more mana, but only one of them can be played on your turn without this card’s ability. By your fourth turn, it is likely that you will have 6 mana, but without a card like Skyshroud Ranger you will only have been able to play 4 of them, while if you do have this card, you can really get the action going fast with high cost mana cards by having played 6+ mana, especially if you have a card like Cultivate in your deck.

Monday, March 5, 2012

Review of Elvish Visionary **

Has Certain Special Uses
I like this card for my Momir Vig deck.  Momir Vig isn’t that great of a commander in my opinion.  Momir Vig enables for one to search for a card if he or she plays a green creature, and take a creature card to their hand if a blue creature is played.  Elvish Visionary capitalizes on Momir Vig.  The green ability of Momir enables the search ability.  However, that ability usually isn’t much help as it telegraphs to your opponent what is coming next, so he can plot his strategy accordingly.  The green ability of Momir Vig means that one is not able to take the card to their hand by itself on that turn, usually, but Elvish Visionary throws in a curve by enabling you to take the card that you have just searched for to your hand.  And, since Elvish Visionary doesn’t cost a whole lot of mana, you might even be able to play that card that you searched for on the same turn, especially since a Momir Vig deck works well with elves.  Suddenly, Momir’s mediocre ability becomes actually quite cool with a card like Elvish Visionary.

Friday, March 2, 2012

Review of Origin Spellbomb **

You Might Want to Have It In Your Deck If You Use Metalcraft or Myr.
If you are playing metalcraft, then it is advantageous to get 3 artifacts on the battlefield early in the game.  Origin Spellbomb costs only one mana to bring out, so in that respect it is good.  If you are lucky, then you should be able to play it on your first turn.
There are several different kinds of Myr creatures, many with abilities that affect each other. Thus, it is such that though having a 1/1 artifact creature isn’t much, that is in the case that you sacrifice Origin Spellbomb and pay U, the cumulative effect of having several Myr on the battlefield may just make it worth it.
Also, the “draw a card” ability can be useful, especially later in the game.

Thursday, March 1, 2012

Review of Tumble Magnet ** Doesn’t Work Well In Many Scenarios.

If you are able to proliferate, then this card may worth it.  That is a huge if!  However, there are a lot of cards that one can put counters on, especially in Commander, and Tumble Magnet isn’t one of the better ones.  The cost is 3, and you get to tap an artifact or creature once a turn.  I think of it this way, 3 taps for paying 3 mana.  There are a lot of instances that can take advantage of that.  Thus, the other way of arguing that this card is good is that it is an artifact, and artifacts can often be used in schemes.  However, many types of cards can be used in schemes, so I don’t count that it is merely an artifact as an advantage.