Showing posts with label deathtouch. Show all posts
Showing posts with label deathtouch. Show all posts

Tuesday, October 14, 2014

Deck Name: Party Pooper’s Pile of Nastiness. Deck colors: Green. Format: Legacy. Version: 2

This deck used to be called 3rd Mega Mana Ramp

Creatures: 24
3 Ambush Viper                                      2 Deadly Recluse
2 Sedge Scorpion

1 Arbor Elf                                             1 Boreal Druid
1 Dryad Arbor (Land Creature)               2 Joraga Treespeaker
1 Llanowar Elves                                     3 Somberwald Sage

4 Gigantomancer                                      4 Mitotic Slime

Enchantment: 8
4 Gigantiform                                           4 Wild Growth

Instant/Sorcery: 8
3 Gelatinous Genesis                                   2 Naturalize
3 Wrap in Vigor

Land:
Forests 20


Sunday, March 3, 2013

***Deadly Recluse – If You Play This Card Well Chances Are Your Opponent Sacrifices Big

One thing I like about this card is that it has reach. It gets rid of that fly over bull, while it can also stop something on the ground if necessary. It only costs 2 mana, so it won’t break your mana piggy bank.

**** Ambush Viper – Your Opponent Won’t Expect Flash Destruction If You Are Playing Mono-Green

And, with one strike of the Viper, suddenly your opponent will be cut down to size. That is because Ambush Viper has flash and deathtouch, not to mention that this Viper only costs 2 mana to play. That is a bargain mana cost. Though I have to admit, if someone is attacking with trample, deathtouch isn’t much use. However, I’d take that bet and guess that Ambush Viper if properly played will unwittingly poison the blood of one of your opponents larger creatures.

Monday, February 20, 2012

Review of Kalonian Behemoth ** What a Waste of a Rare!

I can totally see how this card may seem attractive at first. I mean, do the math pay 7 mana get a 9/9. It’s simple addition, but you probably forgot that a 9/9 can be blocked by a 1/1. And, usually you don’t get a creature with greater power and toughness than the casting cost. In fact, thinking of it that way is too easy, as in this case Kalonian Behemoth, its shroud ability hurts it rather than helps it. This card needs to be made to have trample, or to be unblockable, and its shroud ability prevents you from doing that. I wouldn’t throw it out if you have one though, as the redemption of the value of this card is that if you use it as a defender, it is very powerful. So, if you do cast it, then I would use it as a defender only. However, really to me that this card is a 9/9 to me almost means that it annihilates creature every turn, provided that the opponent doesn’t have something like deathtouch.