Showing posts with label defense. Show all posts
Showing posts with label defense. Show all posts

Friday, December 11, 2015

Unstoppable CMDR - Silvos’ War Cry of the Beast


Game Changers – cast cost 1 to 5 or less: 18 cards

Asceticism                                          Awakening Zone

Basilisk Collar                                    Bower Passage

Courser of Kruphix                             Dense Foliage

Dosan the Falling Leaf                        Elfhame Sanctuary

Fecundity                                            Fireshrieker

Glissa Sunseeker                                 Ground Seal

Nissa’s Pilgrimage                               Sol Ring

Somberwald Sage                                Spidersilk Armor

Trailblazer’s Boots                              Whispersilk Cloak



Colossal Creatures: 12

Dungrove Elder                                  Elderscale Wurm

Giant Adephage                                 Kozilek, Butcher of Truth

Liege of the Tangle                            Moldgraf Monstrosity

Omnath, Locus of Mana                    Pathrazer of Ulamog

Rampaging Baloths                           Ulamog, the Infinite Gyre

Vigor                                                 Worldspine Wurm



Creature Fetch: 18 cards

Aether Vial                                       Defense of the Heart

Dramatic Entrance                            Elvish Piper

Evolution Charm                              Fauna Shaman

Genesis                                             Green Sun’s Zenith

Quicksilver Amulet                          Regrowth

Revive                                               Natural Order

Norwood Priestess                            Pattern of Rebirth

Skyshroud Poacher                           Tooth and Nail

Worldly Tutor                                  Wirewood Herald


Strictly Defense: 18

Carven Caryatid                                 Fog

Master of the Wild Hunt                    Mitotic Slime

Moment’s Peace                                Not of This World

Shield Sphere                                    Steel Wall

Tangle                                               Traproot Kami

Wall of Blossoms                             Wall of Brambles

Wall of Tanglecord                          Wall of Vines

Wrap in Vigor


Land:

36 Forests

Sunday, March 3, 2013

***Deadly Recluse – If You Play This Card Well Chances Are Your Opponent Sacrifices Big

One thing I like about this card is that it has reach. It gets rid of that fly over bull, while it can also stop something on the ground if necessary. It only costs 2 mana, so it won’t break your mana piggy bank.

**** Ambush Viper – Your Opponent Won’t Expect Flash Destruction If You Are Playing Mono-Green

And, with one strike of the Viper, suddenly your opponent will be cut down to size. That is because Ambush Viper has flash and deathtouch, not to mention that this Viper only costs 2 mana to play. That is a bargain mana cost. Though I have to admit, if someone is attacking with trample, deathtouch isn’t much use. However, I’d take that bet and guess that Ambush Viper if properly played will unwittingly poison the blood of one of your opponents larger creatures.

Monday, February 20, 2012

Review of Kalonian Behemoth ** What a Waste of a Rare!

I can totally see how this card may seem attractive at first. I mean, do the math pay 7 mana get a 9/9. It’s simple addition, but you probably forgot that a 9/9 can be blocked by a 1/1. And, usually you don’t get a creature with greater power and toughness than the casting cost. In fact, thinking of it that way is too easy, as in this case Kalonian Behemoth, its shroud ability hurts it rather than helps it. This card needs to be made to have trample, or to be unblockable, and its shroud ability prevents you from doing that. I wouldn’t throw it out if you have one though, as the redemption of the value of this card is that if you use it as a defender, it is very powerful. So, if you do cast it, then I would use it as a defender only. However, really to me that this card is a 9/9 to me almost means that it annihilates creature every turn, provided that the opponent doesn’t have something like deathtouch.