Showing posts with label landfall. Show all posts
Showing posts with label landfall. Show all posts

Tuesday, September 16, 2014

Deck Name: Dastardly Legions. Deck colors: Green. Format: Legacy. Version: 2

This deck used to be called “2nd Mega Mana Ramp.”

Creatures: 21
1 Liege of the Tangle
1 Pelakka Wurm
3 Rampaging Baloths
4 Sakura-Tribe Scout
1 Silvos, Rogue Elemental
4 Skyshroud Ranger
3 Terra Stomper
4 Walking Atlas

Sorcery: 10
1 Cultivate
1 Kodama’s Reach
4 Seek The Horizon
4 Shard Convergence

Land:  29
20 Forest
2 Island
3 Mountain
2 Plains

2 Swamp

Tuesday, February 28, 2012

Review of Baloth Woodcrusher : *** Not a Card Worth Building a Deck Around, But Still Good


This card work s really well in several situations.  Because its ability only goes off when there is a land fall, if you have this card in your deck you will probably want to have 45-50 mana cards in your deck.   That is, by the sixth turn, you will probably not have any man in your hand  if you play a mana every turn.  By having 50 mana in your deck, there is a 50% chance of making Baloth Woodcrusher’s landfall ability go off.   If you only have like 33 lands, the chances that you will draw a land card is only one in three, such that it probably wouldn’t be useful to have this card if its ability goes off once every third turn.  This makes playing this card difficult.  However, when it’s ability does goes off, an 8/8 with trample is nothing to sneeze at.
Another  way that this card works well is if you have cards that make you put land into play.  For example, cards Primeval Titan, and/or Khalni Heart Expedition would help you play an additional 2 lands on your turn.  Just think, if you played three lands on a turn Baloth Woodcrusher becomes a 16/16 with trample.
Baloth Woodcrusher  especially works well if you have a lot of landfall cards in your deck.  For example, if you have Rampaging  Baloths in play, the land fall would cause Rampaging Baloths to make a 4/4 token, and Baloth Woodcrusher gains +4/+4  and trample.  Thus, one smart way to approach building a deck is to make it so that it has a scenario where playing a basic land causes several abilities to go off. 

Tuesday, February 7, 2012

Review of Baloth Woodcrusher : *** Not a Card Worth Building a Deck Around, But Still Good

This card work s really well in several situations. Because its ability only goes off when there is a land fall, if you have this card in your deck you will probably want to have 45-50 mana cards in your deck. That is, by the sixth turn, you will probably not have any man in your hand if you play a mana every turn. By having 50 mana in your deck, there is a 50% chance of making Baloth Woodcrusher’s landfall ability go off. If you only have like 33 lands, the chances that you will draw a land card is only one in three, such that it probably wouldn’t be useful to have this card if its ability goes off once every third turn. This makes playing this card difficult. However, when it’s ability does goes off, an 8/8 with trample is nothing to sneeze at.
Another way that this card works well is if you have cards that make you put land into play. For example, cards Primeval Titan, and/or Khalni Heart Expedition would help you play an additional 2 lands on your turn. Just think, if you played three lands on a turn Baloth Woodcrusher becomes a 16/16 with trample.
Baloth Woodcrusher especially works well if you have a lot of landfall cards in your deck. For example, if you have Rampaging Baloths in play, the land fall would cause Rampaging Baloths to make a 4/4 token, and Baloth Woodcrusher gains +4/+4 and trample. Thus, one smart way to approach building a deck is to make it so that it has a scenario where playing a basic land causes several abilities to go off.

Monday, February 6, 2012

Review of Farhaven Elf: ** Okay As 1. An Extra Elf 2. Mana Accelerator 3. Multiple Landfalls

This card really isn’t that great. Three mana is a lot to pay for its ability. Generally, if you cast a 3 mana spell, you should expect to get 2 or more mana in return, each turn, and in the case of Farhaven Elf it is only certain that you will get one extra mana each turn.
I took it out of my deck. It does have some redeeming value though. It is both an Elf and it allows you to search your library for a basic land and put it into play tapped. And, having an Elf scenario is a good idea, especially if you are playing a mono green deck. This card works well in decks that have Landfall cards. If two or more lands fall on a turn, the Landfall ability normally goes off more than once. This card is good for use in a multicolor deck. It is also a druid, and I don’t have any cards that work well with druids. However, in my opinion Elves and Druids are primarily for early to mid-game play, so if you have Elves in your deck, it probably doesn’t make sense to have Druids, and if you have Druids in your deck it probably doesn’t make sense to have Elves.