Showing posts with label mana acceleration. Show all posts
Showing posts with label mana acceleration. Show all posts

Saturday, April 6, 2013

The Best Colorless Mana Accelerator I Know Of

I have had Palladium Myr in my Commander deck going back to when I first pulled one from a pack.  At the time, I had been working on my Silvos, Rogue Elemental deck (back when it used to be called EDH and not Commander format), and mana acceleration was on my mind.  There are few cards that can match offering 2 colorless or even colored mana for a casting cost of 3 mana.  I have this one in my deck along with Greenweaver Druid, with cast cost 2 colorless and a G, and it returns 2 green mana.   Fyndhorn Elder is also essentially identical to Greenweaver Druid, and thus like Palladium Myr.  The only detraction I see for Palladium Myr from the vantage point of my Commander, Silvos, Rogue Elemental is that he isn't an Elf, and thus Palladium Myr doesn't really fit with another 5 star card like Priest of Titania.

Sunday, March 3, 2013

**** Joraga Treespeaker – If I Pull This Card With 2 Other Mana I Keep

Some cards, such as Llanowar Elves, Arbor Elf, and Fyndhorn Elves if you pull just one mana, then you can keep, but this one only costs one mana, but just to be safe, mulligan it if you don’t have two other mana. However, if you do have 2 mana, Joraga Treespeaker is an awesome way to get your game on early. The advantage to this card is precisely that it can be put at level 1, where it taps for 2 mana, on your second turn. That is nothing to sneeze about. Because by turn 3 you will have 4 or more mana, and that is the way green gets ahead, through mana growth, such that you will destroy your opponent before he or she even gets to make a move.

**** Kodama’s Reach – Kodama’s Reach Is Essentially Cultivate and Vise Versa

A good formula that you may consider as far as mana acceleration is concerned is that paying 3 mana should at least give acceleration equal to two mana. Thus, this card makes the mark, and there are a few others like Cultivate, Fyndhorn Elder, and Joraga Treespeaker that all do the trick. Thus, I would rate all these cards highly. One added advantage to this card is that you can get a double landfall, which works excellent with Baloth Woodcrusher. Thus, in my opinion there are better choices than cards such as Quirion Elves, Wirewood Elf, and Leaf Guilder, all of which cost 2 mana for a return of 1 mana as an activated ability. If it is mana you want, go with Joraga Treespeaker, Fyndhorn Elves, Llanowar Elves, this card, or Fyndhorn Elder, etc.

**** Cultivate – Cultivate Is Essentially Kodama’s Reach and Vise Versa

A good formula that you may consider as far as mana acceleration is concerned is that paying 3 mana should at least give acceleration equal to two mana. Thus, this card makes the mark, and there are a few others like Kodama’s Reach, Fyndhorn Elder, and Joraga Treespeaker that all do the trick. Thus, I would rate all these cards highly. One added advantage to this card is that you can get a double landfall, which works excellent with Baloth Woodcrusher. Thus, in my opinion there are better choices than cards such as Quirion Elves, Wirewood Elf, and Leaf Guilder, all of which cost 2 mana for a return of 1 mana as an activated ability. If it is mana you want, go with Joraga Treespeaker, Fyndhorn Elves, Llanowar Elves, this card, or Fyndhorn Elder, etc.

**** Boreal Druid – When It Comes To Green I Like To Sneak Attack

This apparently harmless card if properly equipped with something like Gigantiform can become a hellish tormentor of doom to one of your opponents. If you get this one, then be sure to beef if with something in the late game, as you opponent will probably leave it alone all the while it is working behind the scenes adding mana for your every play. Green is the mana acceleration color. Pay 1 for 1 acceleration with this card. It is a very good deal.

**** Arbor Elf – Another Fairly Innocuous Card That Can Be Turned Into a Slammer

With my Sylvan Ranger review, I suggested playing it with Gigantiform. This would be another card that words well with Gigantiform. I’ll also state that you may think of using this one with Gigantomancer, but chances are you won’t get Gigantomancer out, or even if you do it is just a 1/1 and is easily dealt with. Green is the mana acceleration color. Pay 1 for 1 acceleration with this card. It is a very good deal.

**** Dungrove Elder – One Heck of a Bad Ass Card for Just 3 Mana to Cast

If you are playing mono-green, and especially with a few extra mana in your deck this card works wonders. It just keeps getting bigger. It’s one of those cards that if your opponent is smart, then he or she will try to stop it before it multiplies. Stab, hack, slash and kill your opponents while they can’t even get to you because this baby has hexproof. Some cards you might want to consider playing in a deck with Dungrove Elder are Elvish Herder, Cultivate, and Kodama’s Reach.

**** Sylvan Ranger – Some Cards Cost 2 And Add 1 Mana As An Activated Ability, But This Is Better

I really like Sylvan Ranger. She seems innocuous, but really she isn’t. There are several cards out there that will add 1 mana that cost two mana, usually a green and a colorless, but the problem with these cards is that they are vulnerable. In the case of Sylvan Ranger, you separate these abilities into two cards. One is a separate land card. The other is Sylvan Ranger herself. Sylvan Ranger herself is zero threat to your opponent, such that he or she probably won’t bother with this creature. However, the secret to this card is combining it with something like Primal Bellow and/or Gigantiform.

Tuesday, March 6, 2012

Review of Skyshroud Ranger ***

Excellent if you want mana coming out of your ears!
Some decks simply require a lot of mana. If you are playing a deck with 50+ mana in it this is a great mana accelerator. Consider that you have 8 cards on your first turn, and it is likely that 50% of them are going to be mana cards. Playing Skyshroud Ranger enable you to really get things going by allowing you to play an extra mana on your turn. What’s more some cards enable you to search for 2 or more mana, but only one of them can be played on your turn without this card’s ability. By your fourth turn, it is likely that you will have 6 mana, but without a card like Skyshroud Ranger you will only have been able to play 4 of them, while if you do have this card, you can really get the action going fast with high cost mana cards by having played 6+ mana, especially if you have a card like Cultivate in your deck.

Monday, February 6, 2012

Review of Farhaven Elf: ** Okay As 1. An Extra Elf 2. Mana Accelerator 3. Multiple Landfalls

This card really isn’t that great. Three mana is a lot to pay for its ability. Generally, if you cast a 3 mana spell, you should expect to get 2 or more mana in return, each turn, and in the case of Farhaven Elf it is only certain that you will get one extra mana each turn.
I took it out of my deck. It does have some redeeming value though. It is both an Elf and it allows you to search your library for a basic land and put it into play tapped. And, having an Elf scenario is a good idea, especially if you are playing a mono green deck. This card works well in decks that have Landfall cards. If two or more lands fall on a turn, the Landfall ability normally goes off more than once. This card is good for use in a multicolor deck. It is also a druid, and I don’t have any cards that work well with druids. However, in my opinion Elves and Druids are primarily for early to mid-game play, so if you have Elves in your deck, it probably doesn’t make sense to have Druids, and if you have Druids in your deck it probably doesn’t make sense to have Elves.