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Saturday, January 19, 2013
**** Magic: the Gathering - Llanowar Elves - Magic 2012
Labels:
commander,
Elf,
essential Elves,
Llanowar Elves,
Magic 2012
** Huge and Okay: Magic: the Gathering - Engulfing Slagwurm - Scars of Mirrodin
Labels:
Engulfing Slagwurm,
Magic The Gathering,
MTG,
review,
Scars of Mirrodin
Saturday, December 15, 2012
***** Invigorate: Essential for Your Poison Deck
= Durability:
This review is from: Magic: the Gathering - Invigorate - Mercadian Masques
This is a card to deck your opponents with. Jesus Christ! You only need to own a single forest, and you don't even have to tap it. Forget that you give your opponents life. That is meaningless, when they have to take 4 poison counters.
If there is any doubt that giving your opponent life in return for dealing poison counters, let me assure you that this life you deal is but mere smite as you flush your opponents down the drain.
|
Wednesday, December 5, 2012
1st Legacy Deck Version 3.1 A Infect/Poison Deck
The following is my newest Legacy Infect deck:
http://craig-hamilton-mtg.blogspot.com/2013/02/a-fairly-casual-poison-legacy-deck-30.html
1/2/2013 last update
The Original Title Was: A Fairly Casual Poison Legacy Deck That Doubles as a Poison Pauper Deck
http://craig-hamilton-mtg.blogspot.com/2013/02/a-fairly-casual-poison-legacy-deck-30.html
1/2/2013 last update
The Original Title Was: A Fairly Casual Poison Legacy Deck That Doubles as a Poison Pauper Deck
The Legacy Deck Is as Follows:
Land: In Legacy 22, In Pauper 22
4 Inkmoth Nexus
4 Breeding Pool
2 Verdant Catacombs
2 Watery Grave
1 Guilt-leaf Palace
1 Darkslick Shores
4 Forests
2 Islands
2 Swamps
Green Cards: 22 In Legacy
4 Mutagenic Growth (2 In Pauper)
3 Giant Growth
3 Giant Growth
4 Groundswell
3 Rancor
4 Invigorate
4 Glistener Elf
Blue Cards: 10 In Legacy
3 Distortion Strike
4 Blighted Agent
3 Spell Pierce
Black Cards: 6 In Legacy
4 Plague Stinger
2 Virulent Swipe
Having 4 Melira, Sylvok Outcast is a good idea for a sideboard, especially since via the law of Legendary Creatures, one destroys another, such that if your opponent is playing poison, then you will have some really good defense.
2 Virulent Swipe
Having 4 Melira, Sylvok Outcast is a good idea for a sideboard, especially since via the law of Legendary Creatures, one destroys another, such that if your opponent is playing poison, then you will have some really good defense.
Labels:
black,
Blue,
Breeding Pool,
casual,
green,
inkmoth Nexus,
Poison legacy deck,
poison pauper legacy deck,
Verdant Catacombs,
Watery Grave
Saturday, October 20, 2012
1st Legacy Deck Version 2.1 Win In 2 Turns Poison/Infect – Thanks for Those Who Helped
This is the newest Legacy Infect Deck of Mine
http://craig-hamilton-mtg.blogspot.com/2013/02/a-fairly-casual-poison-legacy-deck-30.html
Updated 11/2/2012
Land: 23
http://craig-hamilton-mtg.blogspot.com/2013/02/a-fairly-casual-poison-legacy-deck-30.html
Updated 11/2/2012
Land: 23
4 Inkmoth
Nexus
4 Breeding
Pool (Forest Island)
4 Overgrown
Tomb (Swamp Forest)
4 Watery
Grave (Island Swamp)
2 Island
3 Forest
2 Swamp
Sorcery,
Instant, Enchantment: 25
3 Spell
Pierce
4 Invigorate
4 Mutagenic Growth
4 Groundswell
3 Rancor
3 Giant Growth
4 Distortion Strike
Creatures:
12
4 Plague
Stingers
4 Blighted
Agent
4 Glistener
Elf
This is an update from the following blog linked to below:
http://craig-hamilton-mtg.blogspot.com/2012/10/poison-legacy-deck-green-black-and-blue.html
http://craig-hamilton-mtg.blogspot.com/2012/10/poison-legacy-deck-green-black-and-blue.html
Labels:
Blighted Agent,
Growth,
infect,
inkmoth Nexus,
Invigorate,
Plague Stinger,
rancor,
Spell Pierce,
Win in 2 turns,
win in 3 turns
Sunday, October 14, 2012
Commentary on My Poison Legacy Deck - Response to a Complaint
“12 creatures is not enough” – That is why I have 4 Commune
with Nature in this deck.
Not all games end without a fight. The reason for the higher mana costing cards
is to have a strong response toward the end of the game. True it may already be over, but not
necessarily. In the event of a hard
fought game, even with poison, it can be very useful to have a few cards that
cost more mana to cast. If you notice, I don't have many high mana cost cards, and there is good reason for that.
Inkmoth Nexus creates a land problem. I have to be able to tap for various colors
to play my other cards, such that this card becomes a nonstarter. I don't know of any single card that taps for blue, green, and black at the same time to date, such that I might even think of including Inkmoth Nexus. My 12 colored creatures, either blue, black,
or green, and my boosters make it so that I need either a fetch land or a land
that taps one way or another in order to get a creature out on turn 2, or to
slam my opponent with a booster or two or three on turn 3. That is, I have too many colored spells in my
deck in order to include an Inkmoth Nexus.
With respect to land, it is hoped that I get a 1 land that
comes in tapped on turn 1. Thus, turn
one is only creates a foundation for play.
It is on this turn that I am more likely to fetch, or play a land that
comes into play tapped, and then pass a turn only doing that. The odds are good that I will be able to do this. 2/3 of my land is this way.
The way this works is that the land that comes into play
tapped or the land that makes you go fetch is contains a necessary color that
you can use a basic land on your second turn, or 3rd turn. On the second turn, you play a land that does
not come into play tapped, such that you can play a creature. Then, on turn 3 or 4 its balls to the walls
with the instant booster cards.
I have Seaside Citadel in there because I live in a house
that is practically on the waterfront, like a Seaside Citadel. It’s a card relative to my legacy that works
in my deck. That it can tap for white is
virtually inconsequential to play. Sure,
there are other cards I could use, but this is the card I wanted to use. The same is true with, “Salt Marsh.”
That attitude seems like you are seriously worried that my
deck is a threat because if it wasn’t actually a threat, then you probably
wouldn’t have even bothered to comment.
For example, this deck that I recently posted is stronger and more
competitive than my others, and that is why I am not surprised that it is getting
more attention from folks like yourself.
Friday, October 12, 2012
1st Legacy Deck Version 1.1 – Win In 3 to 5 Turns
This blog is out of date. Here are the updates from newest to oldest:
http://craig-hamilton-mtg.blogspot.com/2013/05/1st-legacy-deck-infectpoison-version-50.html
http://craig-hamilton-mtg.blogspot.com/2013/02/a-fairly-casual-poison-legacy-deck-30.html
http://craig-hamilton-mtg.blogspot.com/2012/10/improved-poison-legacy-deck-black-blue.html
http://craig-hamilton-mtg.blogspot.com/2012/12/a-fairly-casual-poison-legacy-deck-that.html
Land: 24
http://craig-hamilton-mtg.blogspot.com/2013/05/1st-legacy-deck-infectpoison-version-50.html
http://craig-hamilton-mtg.blogspot.com/2013/02/a-fairly-casual-poison-legacy-deck-30.html
http://craig-hamilton-mtg.blogspot.com/2012/10/improved-poison-legacy-deck-black-blue.html
http://craig-hamilton-mtg.blogspot.com/2012/12/a-fairly-casual-poison-legacy-deck-that.html
Land: 24
4 Forest
2 Island
2 Swamp
4 Evolving Wilds (Sacrifice and search for a basic land)
4 Terramorphic Expanse (Sacrifice and search for a basic
land)
2 Gilt-Leaf Palace (Black and Green)
Seaside Citadel (Green, Blue and White)
Salt Marsh (Blue and black)
2 Jwar Isle Refuge (Blue and black)
1 Arcane Sanctum (Blue and black {white})
1 Dark Slick Shores (Blue and black)
Instants and Sorcery: 22*
4 Mutagenic Growth
3 Groundswell
2 Titanic Growth
1 Monstrous Growth
3 Giant Growth
1 Might of Oaks
4 Distortion Strike
4 Commune With Nature
*The essential goal is to boost creatures
Artifacts: 1
Strider Harness
Enchantments
2 Tricks of the Trade
Creatures: 12**
4 Plague Stingers
4 Blighted Agent
1 Hand of Praetors
1 Corpse Cur
1 Putrefax
1 Blight Mamba
**Because of “Commune With Nature,” it is as if this deck
has 16 or more creatures though it actually only has 12.
This blog is out of date.
This blog is out of date.
Labels:
Legacy,
Magic The Gathering,
poison,
win in 3 turns
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