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Thursday, October 30, 2014
Deck: 1st Deadly Auras. Deck colors: Green. Format: Pauper.
Saturday, January 19, 2013
*** Magic: the Gathering - Titanic Growth - Magic 2012
Wednesday, December 5, 2012
1st Legacy Deck Version 3.1 A Infect/Poison Deck
http://craig-hamilton-mtg.blogspot.com/2013/02/a-fairly-casual-poison-legacy-deck-30.html
1/2/2013 last update
The Original Title Was: A Fairly Casual Poison Legacy Deck That Doubles as a Poison Pauper Deck
3 Giant Growth
2 Virulent Swipe
Having 4 Melira, Sylvok Outcast is a good idea for a sideboard, especially since via the law of Legendary Creatures, one destroys another, such that if your opponent is playing poison, then you will have some really good defense.
Tuesday, May 22, 2012
4th Pauper Deck: Blue and Green
Wednesday, February 22, 2012
Review of Druidic Satchel ** I wouldn’t Put I In Your Best Deck.
A lot of people think this card is pretty cool, but I don’t. You pay three to caste it. Then, you pay another 2 on gamble. Only one of these gambles is a good scenario. That is if you get a basic land. However, consider this, if you pay 3 to caste it, and then 2 to use it’s a ability, what you have really done is paid 5 on a gamble! Paying 5 mana to get one land is way too much. And, my guess is that you will have 50 or less mana in your deck, such that really there is only a 50% chance of the optimal scenario occurring. However, if you wind up with a 1/1 Saproling, that is 1 more mana that you ought to pay for it. A 1/1 without any other abilities should cost 1 mana, not even factoring in its casting cost. The other ability gaining two life probably isn’t going to win you any games.
Look at it this way. You will probably only use this cards ability three times, and figure that it will give you a 1/1 Saproling, 2 life, and a basic land the three times it is used. Totaling up the mana you will have spent to do this, that’s 3+2+2+2 or 9 mana! In order for this card to be worth it, a land is worth paying 2 mana for, a Saproling is worth paying 1 mana for and a gaining to life is worth paying 1 for. This is 2+1+1, or 4. So really, with Saproling, you have spent 9 mana to get a value of 4 mana. However, because once Saproling is caste, it stays on the field, that is worth and extra 2 mana. For example, on your turn if you have 2 mana leftover, you could use Druidic Satchels ability. So adding 2 to 4 still doesn’t get this card up to 9. Thus, I don’t see it as that great of a card.
If you do put it in a deck, then you will probably want it to be green and white. So, I especially don’t recommend it for a monocolor deck, but it could have benefits in a Saproling, and life gaining scenario.
Tuesday, February 21, 2012
Review of Momentous Fall ** Has excellent educational value!
If you want to gain life, green is probably not the best color to do it with. There are some defender cards that have a toughness of 8, which could work with Momentous Fall. However, in order to get a creature with a toughness of 8, you have to factor that into the cost of casting this card. That is, it is most likely that you will pay 8 or so mana to gain 8 life. One possible scenario for Momentous Fall would be to set up your deck so that sacrificing a creature does multiple things, or that something happens once it is put into the graveyard. I’ll also add that the artwork for this one is lame too. However, as a Magic The Gathering player, I am not in it to collect the artwork although I do think it is wonderful that Magic The Gathering employs many artists.
Friday, February 10, 2012
Review of Ayumi, the Last Visitor ** A Mediocre Heavy Hitter With a Nearly Worthless Ability
Ayumi is a 7/3. That makes it a heavy hitter as far as I am concerned. Usually, a good formula for green heavy hitters is that the casting cost should at least be equal to (power/toughness)/2. That would be (7+3)/2=5 . In this case the casting cost of 5 is equal to the power and toughness divided by 2. So, actually it isn’t a very cost effective heavy hitter as far as green is concerned. It is also worthy to not that the better heavy hitters, generally have a toughness of 4 or better. 3 just isn’t enough. That is, I’d rather a 6/4 than a7/3.
Next, let’s look at its ability, “Legendry landwalk.” I am not very experienced at MTG. However, I am one smart dude, which I believes helps qualify me to review this card, and in my opinion legendary lands aren’t common enough to make this ability a good one.