Showing posts with label white. Show all posts
Showing posts with label white. Show all posts

Saturday, November 29, 2014

Deck Name: Michael Jackson, Deck Colors: Black and White, Format: Legacy. Version: 2.

Artifact Creature

Artifact Equipment

Creature: 6

Enchantment: 9

Instant: 6

Planeswalker:

Sorcery: 11

LAND: 23
8 Plains
9 Swamp


Sunday, April 6, 2014

Deck Name: Michael Jackson, Deck Colors: Black and White, Format: Legacy, Version 1.0

Artifact Creature
Molten-Tail Masticore

Artifact Equipment
Gorgon Flail

Creature
3 Drainpipe Vermin
Golden Glow Moth
Linvala, Keeper of Silence
2 Transcendent Master

Enchantment
4 Contaminated Ground
2 Journey to Nowhere
Pacifism
Painful Quandary
Personal Sanctuary
Revoke Existence
Spirit Mantle

Instant
1 Doom Blade
2 Go for the Throat
Leave No Trace
Ultimate Price
Unmake

Planeswalker
Elspeth, Knight-Errant
Gideon Jura

Sorcery
Day of Judgment
2 Disentomb
3 Mind Rot
3 Raven’s Crime

LAND
Crypt of Agadeem
Evolving Wilds:  3
Plains:  8
Swamps:  8
Terramorphic Expanse:  3

Sideboard
Bladed Pinions
2 Darksteel Myr
2 Goldenglow Moth
Loyal Sentry
Luminous Wake
Ornithopter
Raven’s Crime
1 Revoke Existence
4 Star Compass
1 Demystify

Percentages (Exclusive of Sideboard):
Percentage Creatures:  8 / 60 = 12%
Percentage Enchantment and Equipment:  ( 11 + 1 ) /60 = 20%
Percentage Instants and Sorceries:  ( 10 + 5 ) / 60 = 27%
Percentage Land:  23 / 60 = 38%

Wednesday, February 22, 2012

Review of Druidic Satchel ** I wouldn’t Put I In Your Best Deck.

A lot of people think this card is pretty cool, but I don’t. You pay three to caste it. Then, you pay another 2 on gamble. Only one of these gambles is a good scenario. That is if you get a basic land. However, consider this, if you pay 3 to caste it, and then 2 to use it’s a ability, what you have really done is paid 5 on a gamble! Paying 5 mana to get one land is way too much. And, my guess is that you will have 50 or less mana in your deck, such that really there is only a 50% chance of the optimal scenario occurring. However, if you wind up with a 1/1 Saproling, that is 1 more mana that you ought to pay for it. A 1/1 without any other abilities should cost 1 mana, not even factoring in its casting cost. The other ability gaining two life probably isn’t going to win you any games.

Look at it this way. You will probably only use this cards ability three times, and figure that it will give you a 1/1 Saproling, 2 life, and a basic land the three times it is used. Totaling up the mana you will have spent to do this, that’s 3+2+2+2 or 9 mana! In order for this card to be worth it, a land is worth paying 2 mana for, a Saproling is worth paying 1 mana for and a gaining to life is worth paying 1 for. This is 2+1+1, or 4. So really, with Saproling, you have spent 9 mana to get a value of 4 mana. However, because once Saproling is caste, it stays on the field, that is worth and extra 2 mana. For example, on your turn if you have 2 mana leftover, you could use Druidic Satchels ability. So adding 2 to 4 still doesn’t get this card up to 9. Thus, I don’t see it as that great of a card.

If you do put it in a deck, then you will probably want it to be green and white. So, I especially don’t recommend it for a monocolor deck, but it could have benefits in a Saproling, and life gaining scenario.