Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Saturday, August 18, 2012

***** Pacifism - A Totally Awesome and Often Overlooked Card


Pacifism often has the power to shut down your opponent.  It’s a great card, because if you have one of these in your hand on turn 2, you can start locking up your opponent.  Additionally, Pacifism is capable of essentially slaying creatures that cost 6 or more mana.  And, for added help with Pacifism, I’d also recommend the card, Arrest.
In nearly every game of MTG, there are creature cards.  These creature cards are essential with most people I've played in their strategy to win.  Put out a few lock up cards, and your opponent will probably have his offense shut down.

Wednesday, February 22, 2012

Review of Druidic Satchel ** I wouldn’t Put I In Your Best Deck.

A lot of people think this card is pretty cool, but I don’t. You pay three to caste it. Then, you pay another 2 on gamble. Only one of these gambles is a good scenario. That is if you get a basic land. However, consider this, if you pay 3 to caste it, and then 2 to use it’s a ability, what you have really done is paid 5 on a gamble! Paying 5 mana to get one land is way too much. And, my guess is that you will have 50 or less mana in your deck, such that really there is only a 50% chance of the optimal scenario occurring. However, if you wind up with a 1/1 Saproling, that is 1 more mana that you ought to pay for it. A 1/1 without any other abilities should cost 1 mana, not even factoring in its casting cost. The other ability gaining two life probably isn’t going to win you any games.

Look at it this way. You will probably only use this cards ability three times, and figure that it will give you a 1/1 Saproling, 2 life, and a basic land the three times it is used. Totaling up the mana you will have spent to do this, that’s 3+2+2+2 or 9 mana! In order for this card to be worth it, a land is worth paying 2 mana for, a Saproling is worth paying 1 mana for and a gaining to life is worth paying 1 for. This is 2+1+1, or 4. So really, with Saproling, you have spent 9 mana to get a value of 4 mana. However, because once Saproling is caste, it stays on the field, that is worth and extra 2 mana. For example, on your turn if you have 2 mana leftover, you could use Druidic Satchels ability. So adding 2 to 4 still doesn’t get this card up to 9. Thus, I don’t see it as that great of a card.

If you do put it in a deck, then you will probably want it to be green and white. So, I especially don’t recommend it for a monocolor deck, but it could have benefits in a Saproling, and life gaining scenario.

Tuesday, February 21, 2012

Review of Momentous Fall ** Has excellent educational value!

If you want to gain life, green is probably not the best color to do it with. There are some defender cards that have a toughness of 8, which could work with Momentous Fall. However, in order to get a creature with a toughness of 8, you have to factor that into the cost of casting this card. That is, it is most likely that you will pay 8 or so mana to gain 8 life. One possible scenario for Momentous Fall would be to set up your deck so that sacrificing a creature does multiple things, or that something happens once it is put into the graveyard. I’ll also add that the artwork for this one is lame too. However, as a Magic The Gathering player, I am not in it to collect the artwork although I do think it is wonderful that Magic The Gathering employs many artists.

Saturday, February 11, 2012

Genesis Wave *** Fools Gold! But, good educational value

1. Genesis Wave *** Fools Gold! Educational Value 5

The only scenario where I can see this card being any good is if you have a ton of mana. 8 mana probably won’t cut it. The best part about this card is its educational value. I’d give it one star overall, if it was just about the play of the card, but in this case, Genesis Wave makes you do a little math in order to figure out if it is worth using. It took me a bit of math, and probability to figure it, and even if you 8 mana when you cast this card, it will probably disappoint you. Don’t worry though if you were fooled. I was fooled too! That was until I played a few games and found that this card isn’t really good. Just to verify, I pulled out my pen and paper and found that Genesis Wave isn’t a very good card.

Friday, February 10, 2012

Review of Iwamori of the Open Fist ** Why did I buy this card?

Is made a reading mistake when I bought this card. I thought it read “put a legendary creature into play,” as in I get to put a legendary creature card into play. However, it is actually “Each opponent may put a legendary creature card in into play.” I, myself, would not get to put an extra legendary creature into play unless some ability said otherwise. Though most players probably wouldn’t have a legendary creature to put into the game, why risk it? Iwamori is not a good enough card to take that kind of risk with. Though it is a 5/5 with trample that only costs 4 mana, which is actually kind of swell, this card is not that great because of its other ability. Also, it doesn’t make a good Commander card because it is easily removed to the graveyard, and needs beefing to do any real damage.