Wednesday, December 5, 2012

1st Legacy Deck Version 3.1 A Infect/Poison Deck

The following is my newest Legacy Infect deck:
http://craig-hamilton-mtg.blogspot.com/2013/02/a-fairly-casual-poison-legacy-deck-30.html
1/2/2013 last update

The Original Title Was:  A Fairly Casual Poison Legacy Deck That Doubles as a Poison Pauper Deck
The Legacy Deck Is as Follows:
Land: In Legacy 22, In Pauper 22
4 Inkmoth Nexus
4 Breeding Pool
2 Verdant Catacombs
2 Watery Grave
1 Guilt-leaf Palace
1 Darkslick Shores
4 Forests
2 Islands
2 Swamps
Green Cards: 22 In Legacy
4 Mutagenic Growth (2 In Pauper)
3 Giant Growth
4 Groundswell
3 Rancor
4 Invigorate
4 Glistener Elf
Blue Cards: 10 In Legacy
3 Distortion Strike
4 Blighted Agent
3 Spell Pierce
Black Cards: 6 In Legacy
4 Plague Stinger
2 Virulent Swipe
Having 4 Melira, Sylvok Outcast is a good idea for a sideboard, especially since via the law of Legendary Creatures, one destroys another, such that if your opponent is playing poison, then you will have some really good defense.

 

22 comments:

  1. 25 Lands is way too many. You aren't playing a control deck you are playing an aggressive deck.
    Plus you need to up Glistener Elf to 4,Up Inkmoth Nexus to 4,Replace Distortion Strike all together,Replace Giant Growth with something like Might of Old Krosa or Vines of Vastwood. Also Guilt-Leaf Palace and Darkslicke Shores need to be switched out for some better choices. But over all the deck is getting better from other incarnations.

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    1. Vines of Vastwood is a bad choice because it costs 2 green in order to play it and then kick it. I will probably eventually get rid of Guilt-Leaf Palace, and Darkslick Shores. Might of Old Krosa seems cool, but I don't really need anymore offensive instants. Also, I got clobbered with a red pauper deck because of all its kill spells, so I put in some more Blue defense to prevent that. I will probably see how well I do against that deck next time. However, the prototype of this deck was killing my opponent by the 2nd or 3rd turn on some occasions.

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  2. Also if i'm not mistaken when it's turned into a "pauper deck" it jumps up to being what 66 cards? That's way to many 60 is the minimum for a reason because anything else just doesn't work well.

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    1. No it is 60 cards. I will edit it to make it more clear. Also, I have some additional lands to add now that there are common lands that tap for multiple colors. I wouldn't use the common lands that come into play tapped though.

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  3. This comment has been removed by the author.

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  4. It's taking a while but you will get it fine tuned eventually. Now all you need to do is go play some legacy games with it and do a blog update to see what it was weak against and get peoples input on how to tune it down even further.

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  5. Phyrexian Crusader is also a top notch choice if you're playing black.

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    1. Comming up with 2 black mana in order to cast it is too much. So, I have to disagree with you. I don't think Phyrexian Crusader is a good choice.

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  6. Crusader is a great addition barring you actually have the ability to cast it. Protection from Swords to Plowshares,Path to Exile,Lightning Bolt etc etc etc not only that but it has first strike which makes it deadly in combat with pump spells and rancor's.

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  7. Well Vines of Vastwood would help against people playing removal spells and also later in the game when you have the extra mana you can kick it to also boost p/t. All you're doing is seeing that it can possibly cost 2 mana and are writing it off entirely which is wrong. Trust me Vines is among the 20 essential cards every good infect deck needs.

    Glistener Elf
    Berserk
    Vines of Vastwood
    Invigorate
    Inkmoth Nexus

    Are all musts.

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    1. Vines of Vastwood is a great card. I won't deny it. However, I am playing 3 colors. If I were playin 2 or 1 colors, it would definately make the cut.

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    2. I'd love to get a Berserk or 4, but finances aren't permitting. Maybe if they release it again sometime, I'll be all over getting one even before it comes out at a place like starcitygames.com

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  8. Also about adding in more blue counter spells i wouldn't suggest putting in too many because the more non pump spells you include the less likely you are to draw the ones you already have in the deck.
    You want to be focused on killing quickly with pumps. Counter spells are just in the deck to give a little bit more stability against disruptive decks. Don't lose focus on the main objective by diluting the game plan.

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    1. I disagree because once when I played a red pauper deck, I was able to be destroyed because my opponent had a kill spell for every time I played a creature, such that I went 0/2. If I had counter spells, then I could have kept my creatures on the board so that I could lay down enough poison to destroy him in 1 turn.

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  9. Well just think of it this way the more pump spells you take out for counter spells the slower your deck becomes and with this deck you would like to be fast right?

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    1. I think I have enough pump spells, 15. I won yestarday, but then again, I could lose tomarrow. Also, a part of Rancor is that it comes back to your hand, so if you pull 1 of those, it is as if you have pulled a few pump spells.

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    2. My deck wasn't too slow last night. However, if it seems to slow, then I'll change it.

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  10. So do you know see how much better this deck is compared to older versions? Big improvement huh?

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  11. http://www.starcitygames.com/magic/legacy/21747_Building_A_Legacy_Killing_Your_Opponent_On_Turn_2_With_Glistener_Elf.html A good read.

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