Monday, April 23, 2012

Review of Living Destiny * Practically, a waste of a tree.


In a Commander game this card is simply not affective.  Generally, it is a bad idea to include many creatures that cost more than 6 mana in your deck.  Thus, already since this card has to be used in connection with another card, you probably don’t want to reveal a high mana cost card and telegraph a way for your opponent, such that he or she can prepare to combat it, and it is likely that you won’t be gaining more than 6 life for having it.  In my opinion, gaining 6 life for telegraphing a 6 mana creature is practically worthless in a game of Commander.  That is, you can probably figure that you will at best gain 6 life on average if you use this card, and that isn’t cost effective at the cost of 4 mana, especially since that amount of life is often inconsequential.
So, why do I give this card even one star?  Because it has artwork on it.  MTG employs artists, which means people get to work.  So, James Ryman, an artist got employed.  Big deal right?  That is but one person right?  Well that is one way of thinking about it, but when you consider the number of artists that have been employed since MTG started making cards, really what you have is a business that does a fine job at promoting the arts.  It’s a pretty picture.
A second reason why Living Destiny deserves one star is that it puts logically minded people to work as well.  Even though the card isn’t that great, there has to be some dead ends in MTG or else it would take a lot of fun out of the game.  Thus, the person that uses a card must decide if it is a good card.  And, someone that is well versed in logic had to come up with the idea for the card.

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