In a Commander game this card is simply not affective. Generally, it is a bad idea to include many
creatures that cost more than 6 mana in your deck. Thus, already since this card has to be used
in connection with another card, you probably don’t want to reveal a high mana
cost card and telegraph a way for your opponent, such that he or she can
prepare to combat it, and it is likely that you won’t be gaining more than 6
life for having it. In my opinion,
gaining 6 life for telegraphing a 6 mana creature is practically worthless in a
game of Commander. That is, you can
probably figure that you will at best gain 6 life on average if you use this
card, and that isn’t cost effective at the cost of 4 mana, especially since
that amount of life is often inconsequential.
So, why do I give this card even one star? Because it has artwork on it. MTG employs artists, which means people get
to work. So, James Ryman, an artist got
employed. Big deal right? That is but one person right? Well that is one way of thinking about it,
but when you consider the number of artists that have been employed since MTG
started making cards, really what you have is a business that does a fine job
at promoting the arts. It’s a pretty
picture.
A second reason why Living Destiny deserves one star is that
it puts logically minded people to work as well. Even though the card isn’t that great, there
has to be some dead ends in MTG or else it would take a lot of fun out of the
game. Thus, the person that uses a card
must decide if it is a good card. And,
someone that is well versed in logic had to come up with the idea for the card.
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