Thursday, April 19, 2012

Momir Vig, Simic Visionary – Commander (EDH)






I have struggled with the use of Momir Vig quite a bit as a General/Commander. I have blogged on Momir Vig before. However, that was before I had won a game with it. I have struggled to find a strategy that is good for this general, and this one is the best I have been able to think of, and that includes searching for big green creatures.


1. Playing Momir Vig requires that you have a lot of creatures in your deck. If you don’t have a lot of creatures in your deck, then you risk not being able to use Momir Vig’s special abilities, where using a Commander’s special abilities is practically the point of this variant.


2. Usually, if you use Momir’s green ability, you give a huge telegraph to your opponent about the strategy you are using. You do not keep your opponent guessing. Thus, if you are playing regular green cards, your strategy is made readily available to your opponent, and it is practically impossible to win.


3. Not only that, but it becomes very difficult to increase the amount of lands you have past 5 if the card you are drawing is always a creature.


4. With the blue ability, it is also known that there aren’t too many good blue creatures. So, if you load your deck with blue creatures, essentially you are loading your deck with junk, and you sure aren’t going to win that way either.


5. However, there is the option of playing blue/green creatures, where one can first search for a card, using the green ability, and take it to their hand in the same turn, using the blue ability. That is my solution to the dilemma of playing Momir Vig, to play many blue/green creatures, such that I will always have one in order to search for a really good green creature, as green creatures are often very good.


6. Also, I tried to keep my blue/green creatures to cost 5 or less mana, such that I can generally play more than one of them a turn. For example, if I have a 2 blue/green creatures that cost 2 mana, I can play them both, and also very importantly, I won’t be depleting my hand.


7. Though in my opinion, Momir Vig is not one of the best Commander’s right now, there is always the possibility that new cards may be created that will make Momir Vig a good Commander to have in the future.


8. Land


20 Basic Islands


25 Basic Forests


Total lands: 45


9. 20 Blue/Green Creatures (These creatures generally have a lot of writing on the card, and aren’t commonly used. Thus, they are good for confusing an opponent.)


a. Momir Vig, Simic Visionary


b. Sturdy Hatchling


c. Simic Guildmage


d. Jungle Barrier


e. Assault Zeppelid


f. Trapjaw Kelpie


g. Wood Sage


h. Shorecrasher Mimic


i. Gaea’s Skyfolk


j. Jhessian Infiltrator


k. Slippery Bogle


l. Elvish Visionary (actually a green creature, but works like a blue/green creature in this deck)


m. Pygmy hippo


n. Vedalken Heretic


o. Groundling Pouncer


p. Winged Coatl


q. Selkie Hedge-Mage


r. Coiling Oracle


s. Grazing Kelpie


t. Nulltread Gargantuan


10. 14 Green Creatures (This is not to suggest that these are the best available for the job.)


a. Fyndhorn Elder


b. Greenweaver Druid


c. Dryad Arbor


d. Copperhorn Scout


e. Witherscale Wurm


f. Kalonian Behemoth


g. Silvos, Rogue Elemental


h. Gigantomancer


i. Kozilek’s Predator


j. Baloth Woodcrusher


k. Seeker of Skybreak


l. Bellowing Tanglewurm


m. Wall of Brambles


n. Elvish Herder


11. 8 Enchantments (This is not to suggest that these are the best for the job.)


a. Wild Growth


b. Boar Umbra


c. Drake Umbra


d. Narcolepsy


e. Protective Bubble


f. Shimmering Wings


g. Legacy’s Allure


h. Cloak of Mists


12. 8 Blue Creatures


a. Minamo Sightbender


b. Metathran Soldier


c. Zephyr Sprite


d. Flying Men


e. Thalakos Deceiver


f. Cloud Sprite


g. Cytoplast Manipulator


h. Wall of Frost


13. 2 Artifacts


a. Palladium Myr


b. Reinforced Bulwark


14. 3 Instants


a. Time Warp


b. Mana Short


c. Distortion Strike

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