Sunday, September 23, 2012

Green and White Pauper Deck Updated: Adding More Offensive Punch


The first green and white pauper deck  lack some offensive punch.  This deck reflects my effort to chance this short coming of the previous Green and White Pauper deck.  The primary changes were to include creatures that cost more mana, and that could do more damage to an opponent, especially those with trample.

Instants and Sorceries
Vines of Vastwood                          4
Untamed Might                                                2
Titanic Growth                                  4
Monstrous Growth                         2
Double Cleave                                   2
Raise the Alarm                                                1

Enchantments
Journey to Nowhere                      2
Arrest                                                   3
Pacifism                                               3

Creatures
Moss Kami                                          2
Lone Wolf                                           1
Elvish Visionary                                 1
Craw Wurm                                        1
Thundering Tanadon                      2
Bull Aurochs                                       2
Vault Skirge                                        1
Stampeding Rhino                           1
Rotted Hystrix                                   1
Alpha Tyrranax                                  1

Lands
4 Kabira Crossroads                         4
Sejiri Steppe                                      1
Forest                                                   12
Plains                                                    7

3 comments:

  1. While I haven't actually looked at this deck online yet I will make a few comments - TOO many one-ofs, and why Arrest? It is too expensive IMHO.

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  2. In response to the "one-ofs," I believe it is to the advantage of a player to have them. Why? The way it goes is that you know your cards, while your opponent doesn't. Take advantage of that. It is therefore much harder for your oponent to learn how your deck works if you use one-ofs or two-ofs, etc, because he or she is not as familiar with them, and it becomes harder for them as you increase the number of different cards in your deck. So, in my opinion a part of a good deck is that it keeps your opponent guessing.

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  3. Also, with respect to Arrest, I just saw it selling at www.starcitygames.com for $.25.

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