The
first green and white pauper deck lack
some offensive punch. This deck reflects
my effort to chance this short coming of the previous Green and White Pauper
deck. The primary changes were to
include creatures that cost more mana, and that could do more damage to an
opponent, especially those with trample.
Instants
and Sorceries
Vines
of Vastwood 4
Untamed
Might 2
Titanic
Growth 4
Monstrous
Growth 2
Double
Cleave 2
Raise
the Alarm 1
Enchantments
Journey
to Nowhere 2
Arrest 3
Pacifism 3
Creatures
Moss
Kami 2
Lone
Wolf 1
Elvish
Visionary 1
Craw
Wurm 1
Thundering
Tanadon 2
Bull
Aurochs 2
Vault
Skirge 1
Stampeding
Rhino 1
Rotted
Hystrix 1
Alpha
Tyrranax 1
Lands
4
Kabira Crossroads 4
Sejiri
Steppe 1
Forest 12
Plains 7
While I haven't actually looked at this deck online yet I will make a few comments - TOO many one-ofs, and why Arrest? It is too expensive IMHO.
ReplyDeleteIn response to the "one-ofs," I believe it is to the advantage of a player to have them. Why? The way it goes is that you know your cards, while your opponent doesn't. Take advantage of that. It is therefore much harder for your oponent to learn how your deck works if you use one-ofs or two-ofs, etc, because he or she is not as familiar with them, and it becomes harder for them as you increase the number of different cards in your deck. So, in my opinion a part of a good deck is that it keeps your opponent guessing.
ReplyDeleteAlso, with respect to Arrest, I just saw it selling at www.starcitygames.com for $.25.
ReplyDelete