This card work s really well in
several situations. Because its ability
only goes off when there is a land fall, if you have this card in your deck you
will probably want to have 45-50 mana cards in your deck. That is, by the sixth turn, you will
probably not have any man in your hand if you play a mana every turn. By having 50 mana in your deck, there is a
50% chance of making Baloth Woodcrusher’s landfall ability go off. If you only have like 33 lands, the chances
that you will draw a land card is only one in three, such that it probably
wouldn’t be useful to have this card if its ability goes off once every third turn. This makes playing this card difficult. However, when it’s ability does goes off, an
8/8 with trample is nothing to sneeze at.
Another way that this card works well is if you have
cards that make you put land into play.
For example, cards Primeval Titan, and/or Khalni Heart Expedition would
help you play an additional 2 lands on your turn. Just think, if you played three lands on a
turn Baloth Woodcrusher becomes a 16/16 with trample.
Baloth Woodcrusher especially works well if you have a lot of
landfall cards in your deck. For
example, if you have Rampaging Baloths
in play, the land fall would cause Rampaging Baloths to make a 4/4 token, and
Baloth Woodcrusher gains +4/+4 and trample. Thus, one smart way to approach building a
deck is to make it so that it has a scenario where playing a basic land causes
several abilities to go off.
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